About me

My name is Adam, I am an aspiring 3D modeller and environment artist that has worked on multiple projects with different themes to test out my range of ability. I like to experiment with lighting whether that is to find the perfect lighting or to add atmospheric tension. I mostly enjoy creating sci-fi scenes alternatively, I do enjoy 19th-century and 20th-century design. My skills involve Maya, Substance Painter, Photoshop and UE4. I hope to learn many more programmes in the future.

I aim to convey to players and viewers how a game environment can impact the overall atmosphere of the game itself and how it makes them feel while playing and how it can affect their overall mood for the future of their gameplay experience. How to make an environment feel safe or dangerous and how changing said environment can affect how they play at that moment. Also, how to tell a story with just the environment itself with no dialogue hints and show some of the processes of how to go about it.

Sci-Fi Door One

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Control Room

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Control Room

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Control Room (Chaotic)

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Detectives Office for Interactive Design

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Detectives Office

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Detectives Office (Chaotic)

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Sci-Fi Corridor Five

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Sci-Fi Corridor Four

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Sci-Fi Corridor Three

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Keywords: 3D Modeling, Game Art, Substance Painter, Substance 3D, Environment Art, Maya 3D, Unreal Engine, Photoshop