Daniel Butler

Master of Games Design

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About me

I am 22 year old Master’s student, specialising in games design. Following my graduation from the undergraduate course, I immediately knew I wanted to go into the industry with nothing less than a Master’s. I really wanted to explore the art of 3D modelling, diving into the smaller details that make a model unique and visually interesting.

My area of expertise within games design is 3D Art, and my dream is to one day own my own games design studio.

My area of study in MA is centred around exploring environmental storytelling and visual history. My 3D art has been focussed on creating assets and scenes which help convey a story through minute details such as the location of an asset, as well as how an asset is modelled and textured.

An AKM assault rifle. I bought a blank version of the model, and textured it myself. This was part of a project designed to tutorials baking and texturing props for beginners.

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A scene set in a fantasy dungeon, focussed around conveying an emotion through an environment. I modelled and textured everything.

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A Thompson submachine gun, made for a project focussed on creating the character of a WW2 soldier trapped behind enemy lines. I modelled and textured everything myself.

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A US 1940's Zippo Lighter, made for a project focussed on creating the character of a WW2 soldier trapped behind enemy lines. I modelled and textured everything myself.

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A US 1940's Zippo Lighter, made for a project focussed on creating the character of a WW2 soldier trapped behind enemy lines. I modelled and textured everything myself.

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An old, worn sledgehammer, made for a project centered on creating a serial killer's hideout. I modelled and textured everything myself.

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A old rusty saw, made for a project centered on creating a serial killer's hideout. I modelled and textured everything myself.

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Keywords: Games Design, 3D Art, Autodesk Maya, Substance Painter, Substance Designer, 3D Modelling, 3D Modeller, Unreal Engine 4, Unreal Engine