Niall Platt

Master of Games Design

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About me

I am a 3D artist from Manchester

Most of my experience is working with Maya, Substance Painter, Photoshop and photogrammetry as well as some other shorter experience with Substance Designer and Zbrush. I have worked using both UE4 and Unity in addition to some experience with board games and have a published game on the table-top website, Tabletopia.

My project focuses on collectables in games and the psychology behind them. My models include high-poly productions from a range of IPs and target areas that I have particular interest in. My Middle-Earth based assets are modelled using traditional modelling techniques, the fossils were created using photogrammetry which was brand new to me and my final collection of assets involves combining both workflows into unique, collectable-style models that I have designed myself. Every asset is displayed in a museum environment with a functional item inspection system showing that games industry techniques can be used in other industries like virtual tourism.

Museum environment overview

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Middle-Earth Exhibition

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Leaf of Lorien w/information UI - (Middle-Earth Exhibition)

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Maps of Middle-Earth display - (Middle-Earth Exhibition)

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History of Guitars Exhibition

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Interactive Infographic Hologram - (History of Guitars Exhibition)

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Prehistoric Earth Exhibition

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Ammonite fossil created with photogrammetry - (Prehistoric Earth Exhibition)

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Bikini Bottom Houses - (Compound Modelling Exhibition)

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Fish Tank(ard) - (Compound Modelling Exhibition)

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Keywords: 3D Modelling, 3D Art, Photogrammetry, Maya, 3DF Zephyr, Collectables, Virtual Tourism, Video Games, Realism