Thomas Waude

Master of Games Design

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About me

Aspiring character artist from Manchester UK. Working in ZBrush and Maya to create characters both stylistically and realistically.

I enjoy working with both styles, as the stylistic approach gives me the freedom to create characters purely from my own mind, while a realism approach allows me to focus in on details of people’s faces that I would otherwise overlook.

I have been exploring the differences and similarities between stylisation and realism in character design, and using realistic anatomy studies to help further my knowledge and skill base in stylistic character art. Both styles are unique in their own manner, and are exciting experiences when creating characters in either.

A likeness bust of the character Arthur Morgan from Rockstar Games' Red Dead Redemption 2.

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Stylistic sculpt of Patrick Star.

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Arm-less, eye-less gunslinger in a series of three outlaws.

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A larger framed outlaw in a series of three.

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The lead outlaw in the series of three.

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A stylistic realism study to help capture the shape of the human head and skull.

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A cow created to resemble the style of the animals in Rare's Sea Of Thieves.

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An anatomy study with the style of the game Dishonored behind it.

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An anatomy study with a realism approach.

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The torso on the right is high poly, with the left being low poly.

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Keywords: Games Design, Character Art, Character Design, Character Modeling, ZBrush, Realism, Stylistic