Dylan Swarbrick

Games Design, BA (Hons)

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About me

Hello! I’m Dylan Swarbrick, a video game designer who aspires to create levels which are memorable, creative, fun, and successfully guide the player.
My main inspirations in designing levels are taken from retro Nintendo games which did not feature in-game tutorials. Players would thus have to figure out the rule of the game through experimentation.

Video games have shaped me as a person; they have allowed me to grow. They are a great tool for developers to explore meaningful ideas through storytelling, create beautiful visuals, and captivating music. People can learn and develop their problem solving and logical thinking skills through mechanics and gameplay. Level design is one such area I can get across a game’s ideas, teaching players how the game works, and its key functions.

I created two projects for my honours module. First, I used the horror engine and free furniture pack to create a small escape house. Secondly, I made a puzzle platformer using the ninja character plugin where you must navigate seemingly impossible geometry. For game's proposal, I produced three projects. First, I collaborated with a small team to create animal squad; I made the level layout. Then, I created a side-quest level using the close combat swordsman template. Finally, I created a side-scroller level using a mixamo character. In this, the player constantly moves and must dodge obstacles to gain speed/points.

First animal squad combat area

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Final animal squad combat area

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Creepy horror level photograph

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Horror level screenshot

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Side-quest dungeon map

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Side-quest dungeon reward

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Puzzle platformer, impossible cube

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Puzzle platformer, warped triangle

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Runner level, wall jumping

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Runner level, bullet dodging

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Keywords: Game design, Level design, Games, Puzzles, Horror, Action, UE4, Unreal Engine 4