Dawid Matuszny

Games Design, BA (Hons)

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About me

My name is Dawid, I am an aspiring 3D artist. I choose to do 3D modelling because it allows me to start with a simple shape, turn it into a detailed model and bring the model to life using a Games Engine. My future plan is to start creating my own games which I can publish on Google Play store. In the future I might find someone to collaborate with to create more advanced games. However, working for an existing studio would be amazing experience because I could further develop my skills and concentrate on what I love to do which is to create amazing models.

I will also be involved in a World Record attempt in September with my current workplace. I am creating a 3D Visualisation for this and meeting with my General Manager to present my work in front of a professional management team.

My games proposal project gave me a chance to create a working game this allowed me to polish my blueprinting and become more confident when working within Unreal Engine. This proved to me that I could make basic mobile games on my own and as I continue to do so work on more complex projects. The Honours Project allowed me to have fun with 3D modelling and really showed me that this is what I enjoy doing the most therefore working for an existing studio would allow me to concentrate on modelling within a team who all have different specialisms

This alley way is my favourite part of my medieval village scene. This image shows the best lighting and variety of models in the village.

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This image shows the landscape in the background this mountain is the one I am proud of the most. Created using both Substance softwares and landscape tool within Unreal Engine

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In this Screenshot I managed to capture a reflection of the moon in my ice material.

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Overview of the village.

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Overview of the Shopping Mall.

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Cinema with a light up sign.

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A shop showing of some detail inside.

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Keywords: 3D Artist, 3D Modeling, Medieval Village, Shopping Mall