Declan Walsh

Games Design, BA (Hons)

About me

During my studies I was able to work in groups effectively and efficiently. Independently, I was able to hone my skills and discover my strengths and weaknesses. I am someone that has a lot of creative ideas and I aim to express those ideas via game design. My passion is to create a game with a group of individuals that can breathe some life into the industry, and I want my creativity to play a role in that. I am extremely flexible in the way I can expand on different ideas and themes, to create something interesting and fun.

The projects that have been important for me during development were the early game projects I created. These projects helped me understand the importance of pre-production, playtesting, planning, and how important other roles are in games design. Without these initial projects, I would not have learned from mistakes and been able to develop a deeper understanding of game play work flow. During development, my later projects were more fine tuned to my strengths, allowing me to see where I am most efficient.

Blockout Tools Plugin is the asset pack used. Created by Dmitry Karpukhin for the UE4 marketplace.

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Blockout Tools Plugin is the asset pack used. Created by Dmitry Karpukhin for the UE4 marketplace.

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Ability Pack - Time And Space by Pugscape, is the asset pack used. Also, the Infinity Blade: Effects is another asset pack used.

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Blockout Tools Plugin is the asset pack used. Created by Dmitry Karpukhin for the UE4 marketplace.

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Sci Fi Robot by Dspazio, is an asset pack that was used.

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Blockout Tools Plugin is the asset pack used. Created by Dmitry Karpukhin for the UE4 marketplace. Also, Advanced Puzzle Constructor by Andrey Harchenko.

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Blockout Tools Plugin is the asset pack used. Created by Dmitry Karpukhin for the UE4 marketplace. Also, Advanced Puzzle Constructor by Andrey Harchenko.

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Blockout Tools Plugin is the asset pack used. Created by Dmitry Karpukhin for the UE4 marketplace. Also, Advanced Puzzle Constructor by Andrey Harchenko.

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Keywords: Games, Design, games design, Level, Level Design, Project, Independent