Owen Griffiths

Games Design, BA (Hons)

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About me

Hi! My name is Owen. I am 22, I currently work for a VR company called Fallen Planet Studios as a Level Designer! In my portfolio I have created many projects from Horror Games to Puzzle Interactive!

I love games which focus on story/level development. Games such as Last of Us, Portal, Little Nightmares, The Occupation focus on how the player must interact with the environment to progress through the story. These two pillars of game development is what I love to focus on. My career goals in life is to be able to design a level in any type of game which makes the player think about how to access areas or equipment by progressive level design and understanding mechanics.

My portfolio consists of mainly level designed focused material. Throughout year 3 I focused on creating levels on how the player interacts with the environment to progress. I made a horror game and two puzzle games. Escape! Is Used by "Advanced Puzzle Constructor" Template - In Unreal Engine 4 (Assets & Blueprinting) (The "Hard cut" Camera Perspective is made by me). Static! Is Used by "Horror Engine" Template - In Unreal Engine 4. (Assets & Blueprinting, Blocking Models Made By Me) Experiment is made by me through blueprints/assets. No external assets/templates. Made in UE4.

Main Puzzle - Experiment (Puzzle Game) - Includes a Video Reel!

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First Puzzle - Experiment (Puzzle Game) - Includes Gameplay!

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Introduction! - Experiment (Puzzle Game)

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Top Down - Static (Horror Game) Includes a Video Reel!

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Front - Static (Horror Game) Includes Design Talks Video!

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Back - Static (Horror Game) Includes Gameplay Video!

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Roof - Static (Horror Game)

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Inside - Static (Horror Game)

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Tutorial Puzzle - Escape! (Puzzle Game) - Includes Part 1 Reel!

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Level 2 Hub - Escape (Puzzle Game) - Includes Part 2 Reel!

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Keywords: Level Design, Games Design, Playable, Horror, Puzzle, Solving, Interact